Assigning a new mimic to an object overrides the mimic assigned at the object type
level.
A mimic is already assigned at the object type level, which
applies to all the objects belonging to that type.
At runtime, the newly assigned mimic appears for the object instead of the mimic
assigned for the object type.
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Go to .
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Under Objects, select the object for which you want to
modify the assigned mimic.
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On the Details tab, for the Mimic
field, select a different mimic from the drop-down list.
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Select Save.
A new mimic is assigned to the object. The original mimic
appears in the list with 'default' before its name, such as Default - FWPS,
Pump.