Specifies which mode to use if the quality of the data received by the animation object is not reliable.
Syntax
object.ErrorMode [= Long]
Properties
The ErrorMode property syntax has these parts:
Part |
Description |
object |
An object expression that evaluates to an object in the Applies To list. |
Long |
The error mode. |
Format and Lookup Object Settings
The settings for Long are:
Value |
Description |
0 |
Use old. |
1 |
Use error. |
Linear Object Settings
The settings for Long are:
Value |
Description |
0 |
Use old. |
1 |
Use error. |
50 |
Use min. |
51 |
Use max. |
Remarks
The ErrorMode property is related to the error defines specified in User Preferences for the animation objects.
When a value is sent from the data system, it has an associated quality. If the quality is bad and the user has specified 0 - Use old, the user will not see any change of data on the screen. The last good value that the animation object sent to its target will be sent again. If the user has specified 1 - Use error, the corresponding value specified in the User Preference will be obtained and displayed on the screen (this is most notable when the user sees "????" or "@@@@" for datalinks). If the object is a Linear object, and 50 - Use min or 51 - Use max are specified, the data displayed will be the minimum or maximum ouput values, respectively.