ErrorMode Property

Specifies which mode to use if the quality of the data received by the animation object is not reliable.

Syntax

object.ErrorMode [= Long]

Properties

The ErrorMode property syntax has these parts:

Part

Description

object

An object expression that evaluates to an object in the Applies To list.

Long

The error mode.

Format and Lookup Object Settings

The settings for Long are:

Value

Description

0

Use old.

1

Use error.

Linear Object Settings

The settings for Long are:

Value

Description

0

Use old.

1

Use error.

50

Use min.

51

Use max.

Remarks

The ErrorMode property is related to the error defines specified in User Preferences for the animation objects.

When a value is sent from the data system, it has an associated quality. If the quality is bad and the user has specified 0 - Use old, the user will not see any change of data on the screen. The last good value that the animation object sent to its target will be sent again. If the user has specified 1 - Use error, the corresponding value specified in the User Preference will be obtained and displayed on the screen (this is most notable when the user sees "????" or "@@@@" for datalinks). If the object is a Linear object, and 50 - Use min or 51 - Use max are specified, the data displayed will be the minimum or maximum ouput values, respectively.

 

Applies To