The following table provides the syntax and description for general animation object properties and methods.
General Animation Object Properties and Methods
Syntax
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Description
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Object.ConnectionFailed
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Determines if the connection attempt was successful.
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Object.Failed Source
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Returns the source of the connection attempt, if the SetSource method failed.
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Object.InputValue
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Contains raw data from the data source which will be transformed by the animation object.
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Object.OutputValue
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Contains the data which resulted from the transformation of the InputValue data.
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Object.Source
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Contains the source string for an animation (the input data source.) This property internally builds a connection between the input value property of the animation and the data source specified by this property. If you have used the correct syntax for the source, setting the Source property will work correctly. Using the SetSource method is the more effective way to set an animation object's source.
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Object.SourceValidated
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Specifies whether the animation object's source property has a valid data source connection.
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Object.SetSource (bstrExpression As String, [bUseAnyway As _ Boolean], [vaUpdateRate], _ [vaDeadband], _ [vaTolerance], _ [vaConnectionFlags]
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Sets the connection properties for an animation object. This method is used instead of directly setting the animation object's source property if additional properties have to be specified for the connection. You do not need to specify the data source.
NOTE: The SetSource method can only be used for animation objects.
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See Also